This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. As each topic is introduced, students are guided in developing a software library that will support fast prototyping of moderately complex applications using a variety of APIs, including OpenGL and DirectX.However, with a closer look, we see scale and translate operations based on the width and height of the application window. As we will learn in Chapter 10, these few lines of code are defining an appropriate 2D cartesian coordinate systemanbsp;...
Title | : | Essentials of Interactive Computer Graphics |
Author | : | Kelvin Sung, Peter Shirley, Steven Baer |
Publisher | : | CRC Press - 2008-11-06 |
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